Incrempire

Incrempire
Incrempire cover art
Tower DefenseActionCasualIndieRPGStrategy
$7.99*
⭐ Mostly Positive — 73% of 88 reviews

What is Incrempire?

A relaxing, short-form incremental TD where you get stronger every time you lose.

If you love that 'just one more upgrade' feeling, you've got to try Incrempire. It's a relaxing hybrid of base defense and incremental growth where losing is actually part of the plan.

Incrempire screenshot 1Incrempire screenshot 2

Gameplay

You aren't building a complex maze like you would in Kingdom Rush. Instead, you've got one tower and a swarm of monsters. Your loop is simple: hover over enemies to slay them, collect gold, and dump that gold into a skill tree. It's a mix of active clicking and idle growth that's perfect for a second monitor while you're doing other stuff. The real hook is that you actually want to lose. Every time your tower falls, you come back stronger, turning failure into a progression mechanic.

That's where the 'incremental' part hits. You'll spend your time unlocking spells and permanent stat boosts to push further. However, the depth isn't infinite. You're looking at about 5-10 hours of total playtime, and the endgame feels rough. Once you max out the skill tree—which some say takes only about two hours—you're mostly just rolling random runes. It's a bit of a letdown if you're expecting a massive, endless idle epic.

At $7.99, it's a bit of a gamble. Most games in this incremental niche are free-to-play, so you're paying for a curated, short experience. It's relaxing and punchy, but the early game can drag, and it doesn't offer much in terms of long-term strategic complexity. You'll either love the dopamine hit of the upgrades or get bored once the patterns repeat.

Key Features

  • One-tower base defense
  • Deep upgrade skill tree
  • Lose-to-progress mechanic
  • Active clicking and idle growth

What Players Say

The community is split on the value here. Some feel the skill tree is 'way too small and uninteresting' or just another 'copypasta' dopamine loop. There are complaints that the game is much shorter than advertised, with some players hitting a wall after two hours and finding the late-game progression a total slog. A few mentioned the meta paths are shallow and the game 'gets repetitive quite quickly' once the initial novelty wears off.

Video Review

Screenshots

Incrempire screenshot 1 Incrempire screenshot 2 Incrempire screenshot 3

Verdict

“For me sadly just another one in a long row of the copypasta skilltree quick dopamine kind of games. Has some mechanics that felt fun and could´ve become more, but no, it just ends up being the usual …”
— 👎 Steam player • 1h played
“Skilltree way too small and uninteresting. Lategameprogression feels like a slog. Adds nothing new. And constantly ask me to leave reviews while im playing, so here it is.”
— 👎 Steam player • 2h played
“Games fine if you understand that you are only getting 2 hours of content out of it. But with the steam page claiming 4-6 hours of gameplay, it's not selling it's self as a short experience. Feels lik…”
— 👎 Steam player • 2h played
“The skill tree suspiciously takes about 2 hours to max out, then the rest of the game youre rolling random runes. This game has A LOT of potential, but something tells me theyre not gonna expand the s…”
— 👎 Steam player • 5h played
“In it's iteration? I'd classify this game as "meh". The meta upgrade paths are surprisingly shallow given how many mechanics with which the game wants you to engage. Most game DPS will come from yo…”
— 👎 Steam player • 18h played

Grab this if you want a chill, short experience to scratch an upgrade itch. If you're looking for deep strategy or a game that lasts weeks, skip it—the shallow systems and short length aren't worth the price tag.

View on Steam →

* Price at time of publication (checked 27.07.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.