What is Sivers?
Tired of the same old passive tower defense loop? Sivers throws you into the fray as an active RPG hero, forcing you to cast spells and manage defenses simultaneously. It’s a weird, interesting beast that demands you fail, learn, and grind your way to victory.


Gameplay
You’re not just placing towers and watching them go boom in Sivers. It’s an RPG-roguelike hybrid, so you’re actually controlling a hero with spells while building your defense. That ‘just one more run’ energy hits hard because victory on the first try is basically impossible. You’re expected to fail, learn, and come back stronger. The loop is satisfying because you’re balancing hero growth with tower placement simultaneously. It feels way more active than idling in Bloons. You’re managing a character and a battlefield at the same time. But let’s be real—it’s a solo project by Nazar Baranovskyi, and it shows. The UI isn’t slick, and there are janky moments. It’s not polished like Kingdom Rush. If you want a AAA experience, this scrappy indie might annoy you. But if you love the challenge of building a powerhouse hero and a fortress together, you’ll dig it.
Key Features
- RPG-roguelike hybrid mechanics
- Active hero spellcasting gameplay
- Brutal difficulty spikes
- Hero and tower progression
- Unique indie art style
Video Review
Screenshots
Verdict
Grab it if you’re into roguelikes and don’t mind a few rough patches in exchange for a unique, active twist on the genre. Skip it if you’re looking for a casual, polished AAA experience or hate the idea of failing repeatedly to learn patterns. It’s a solid 7/10 for the right audience.
View on Steam →* Price at time of publication (checked 21.10.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.