What is Kingdom of Ashes - Day & Night?
If you've got the Fallen Era base game and need a new deckbuilding itch to scratch, Kingdom of Ashes - Day & Night is a tight, focused expansion. It introduces a high-stakes charge system that forces you to balance light and dark to survive.


Gameplay
The core of this DLC is the 'Hour' system. Before you start a run, you pick Day, Night, or Random, and it completely shifts your strategy. You're not just playing cards for raw damage; you're managing Light and Dark charges. The real hook is 'spilling' these charges. You'll use Daybreak when you need to turtle and outlast a tough enemy, or Nightfall to just smash through them. If you can align both, you hit Eclipse, which is where the real power spikes happen. It's a tight balancing act that stops you from just autopiloting your deck.
In terms of depth, you've got 2 new heroes and 50 new cards to experiment with. The synergies feel fresh because they're tied to those specific charge states, giving it a vibe similar to Monster Train where you're prepping for a massive payoff. However, it's a smaller package. With only 7 new foes and 4 relics, it's more of a flavor injection than a massive overhaul. If you're expecting a total game transformation, you'll find it a bit shallow. But for $4.99, it adds enough variety to keep your runs from feeling repetitive. Just remember you need the Fallen Era base game to run this, or you're just staring at a missing content screen.
Key Features
- Day, Night, or Random run starts
- Light and Dark charge spilling
- Daybreak, Nightfall, and Eclipse states
- 2 new heroes and 50 cards
Screenshots
Verdict
It's a solid 8/10 for anyone who already owns the base game and wants more variety. Skip it if you're looking for a massive amount of new content, but otherwise, it's a cheap and smart addition to your library.
View on Steam →* Price at time of publication (checked 26.07.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.