What is Next Reign: Kingdom?
Imagine if a medieval city builder and an autobattler had a baby that was obsessed with spreadsheets. Next Reign: Kingdom lets you build an industrial empire from a single field to create an unstoppable automated army.


Gameplay
You don't just draft units here; you manufacture them. You start with a single wheat field and spend your time building complex production chains, like turning coal and iron ore into tools, to fuel your growth. It's less like TFT and more like a medieval industrial simulator where you optimize your economy to pump out an army that rips through enemies in auto-battles. The loop is incredibly satisfying once it clicks, though the 2D side-scrolling view means you're ruling your land from left to right, which feels a bit weird at first.
Progression is where the real hook is. It's got a roguelike vibe with a prestige system where you pass points down to your heir, making every 'game over' feel like a stepping stone rather than a wall. You'll spend hours chasing that 'aha!' moment where your economy finally peaks. However, because it's from a small indie dev, it's got rough edges. The UI gets clunky as your kingdom expands, and the early game is definitely on the slower side.
At $4.99, it's a paid title in a genre that's usually free, but it's a fair price for the amount of time you'll sink into it. Just be warned: if you're looking for fast-paced combat, you won't find it here. The real game is the management, and you'll spend way more time tweaking your resource flow than actually fighting. It's a slow burn that rewards patience over quick reflexes. I'm giving it a 7.5/10 for the addictive core loop despite the polish issues.
Key Features
- Medieval incremental production chains
- Roguelike heir prestige system
- Automated army combat
- Pixel art kingdom building
What Players Say
Players generally love the 'adorable pixel astatic' and the way systems build on each other, though some find the early stages 'a bit tedious'. One player suggests pushing to 15 prestige to unlock automations and turn it into more of an idler, while others note it's 'a bit on the slower side' but still a great value for the price. The consensus is that 'chains matter more than numbers', even if those systems feel opaque initially.
Screenshots
Verdict
“A bit tedious at times, but quite nice with Prestige system. I would recommend getting to 15 prestige and get all automations and restart quick, it becomes much more fun, and become more of an idler …”
“It's a fun little resource gathering/town building game. I like the oldschool graphics. can't beat it for the price.”
“A very thoughtful incremental with an adorable pixel astatic. You build up your own kingdom by gathering, crafting, trading and unlocking more new systems that all build on each other without taking.…”
“Cute little incremental, a bit on the slower side. Many upgrades.”
Grab this if you love seeing numbers go up and enjoy slow-burn economic dominance. Skip it if you want high-speed action or can't stand a clunky UI.
View on Steam →* Price at time of publication (checked 04.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.