What is Krukmore?
You've gotta check out Krukmore. It's a stripped-down dice-builder that doesn't waste your time with fluff. Instead of building a deck of cards, you're curating a set of dice to survive a climb up a haunted mountain. It's raw, it's punishing, and it's honestly kind of addictive if you like games that don't hold your hand.


Gameplay
You're managing a party of two heroes climbing a ten-floor haunted mountain to take down the Summit King. Forget cards; your 'deck' consists of six-sided dice that act as your equipment. The loop is lean and mean. You spend your time hunting for dice that synergize with your heroes' abilities, trying to maximize your damage while praying you don't roll a disaster. It's a lot more transparent than Slay the Spire because there's no hidden math or invisible modifiers. You see exactly why you won or lost.
That transparency makes the game brutal. There's no save scumming and no safety nets here. If you mess up, you're dead. It's got that 'one more run' energy, but it's fueled by the frustration of dying to a bad roll. The meta-progression is simple: it's just you against the mountain. You'll keep coming back to see if you can actually survive the climb, but don't expect a flashy experience. It's a raw, honest punishment simulator that strips away the fluff to focus on risk management. At $6.99, it's a cheap entry point, though the lack of polish might make it feel too basic for some.
Key Features
- Equipment consists of six-sided dice
- Ten-floor haunted mountain climb
- Zero hidden math or modifiers
- No save scumming allowed
Screenshots
Verdict
Grab this if you love high-stakes roguelikes and don't mind a retro aesthetic. Skip it if you hate RNG-heavy combat or want the flashy polish of something like Balatro. 8/10.
View on Steam →* Price at time of publication (checked 31.08.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.