What is Heroes Suck?
Imagine a tower defense game where the 'heroes' are so incompetent they complain about their joints while walking straight into your traps. You play the dungeon, using physics-based mayhem to keep a bunch of clueless idiots away from your precious cheese wheels.


Gameplay
You aren't the hero here—you're the dungeon. Your only goal is to protect your hoard of cheese wheels from a bunch of clueless adventurers who are absolutely terrible at their jobs. You build your base tile by tile, laying out traps and upgrading your layout to stop these idiots from stealing your snacks. It's a physics-driven experience, so instead of the static combat you'll find in Kingdom Rush, you're basically building a Rube Goldberg machine of death. You can electrocute them, set them on fire, or just launch them across the room like bowling pins.
The loop is addictive because it feels less like a math problem and more like a chaotic experiment. You'll love watching heroes walk into snares while complaining about their knees or asking where the restroom is. However, the depth is a bit shallow. Once you unlock the traps, the progression mostly boils down to percentage modifiers. If you're looking for a hardcore, perfectly balanced competitive TD, you won't find it here. It's a solo dev project by Dawning Light, and it shows; there's some definite jank and a few rough edges, especially toward the end of the game.
Then there's the price. At $19.99, it's a steep ask for an indie TD that feels a bit unrefined. You'll find the gameplay loop satisfying, and the ability to replay passed levels on harder difficulties to farm money helps when you're struggling. But the game is short. By the time you hit chapter 4, it starts feeling like a rush job. It's a blast for a few hours, but you might find yourself wondering where the rest of the content went.
Key Features
- Physics-driven trap chaos
- Defend hoard of cheese wheels
- Tile-based dungeon growth
- Hard difficulty replayable levels
What Players Say
The community is split on the value. Some love it as a simplified Dungeon Master experience that's 'fairly challenging' on hard mode. Others aren't buying it, claiming the traps get boring and repetitive quickly. A common gripe is that it feels like a 'test game' rather than a full product, with some players suggesting it's only worth five or ten bucks since chapter 4 feels like a rush job.
Video Review
Screenshots
Verdict
“60 minutes, all traps are unlocked (Achivement checked) The game is still same, traps are boring, games get repetetive, looks at future progress, same stuff just % modifier nope, refunded”
“Pretty fun, but far, far too short and hardly worth the asking price for that sole reason. Me thinks this was worth five dollars, if that. As often times this seems more like a test game rather tha so…”
“fun tower defense game, easy to learn. i like that you have the ability to go back to previous levels that you "passed" and play the harder version of it to get money when you are struggling w the cur…”
“Not worth $20... maybe 10. When I was done, I looked for some information about where the rest of the game was. I actually had fun until chapter 4, which seemed like a rush job. It was so out of pl…”
“This game is simplified Dungeon Master type of game, but with just the meat and potatoes, which is awesome. I concluded the game in the hard difficulty, and it was fairly challenging, requiring some …”
Grab this if you want a funny, physics-heavy sandbox to mess with idiots. If you want a deep, polished strategy game or a long campaign, skip it or wait for a steep sale since the $19.99 price tag is too high for the actual amount of content.
View on Steam →* Price at time of publication (checked 17.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.