Gods & Magic: Auto Battle RPG

Gods & Magic: Auto Battle RPG
Gods & Magic: Auto Battle RPG cover art
AutobattlerRole Playing
Free*

What is Gods & Magic: Auto Battle RPG?

A fun but rough early-access single-hero autobattler that rewards long-term RPG building over tactical combat, though scarce resources and thin content hold it back right now.

Tired of micromanaging full teams in crowded lobbies? Gods & Magic strips the autobattler genre down to a single-hero experience where you forge a powerhouse and push as deep as you can. It’s a weirdly addictive loop that swaps team composition for long-term RPG progression and godly favors.

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Gameplay

You’re not managing a board of ten units like in TFT or Underlords. You’re forging one single powerhouse and sending them into cursed lands to see how deep you can push. It’s a mobile-first loop where battles play out on their own, so your job is everything around them. You spend your time shaping builds, picking talents, and trying to earn the favor of six different gods. Each god shifts your powers completely, which keeps the long-term hero growth feeling fresh. You’ll spend skill points across 14 stats like damage, crits, and HP, then unlock a 15-node talent tree that bends the rules of every run. It’s all about that 'number go up' RPG satisfaction without the micromanagement stress. You pick a god, master the magi, and let the auto-battle do the heavy lifting while you plan the next push. It’s a solid hook for a second-screen game, but the loop gets repetitive fast if you don't like grinding.

Key Features

  • Build one persistent hero across runs
  • Choose from six distinct gods for power shifts
  • Master 14 stats and a 15-node talent tree
  • Mobile-first auto-battle RPG design
  • Deep prep phase before each combat run

Video Review

Screenshots

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Verdict

“Progression grinds to a halt due to skill points being so scarce. hard pass unless it goes through a rework.”
— ★★ Google Play — Furkan Akın

It’s definitely worth a download if you’re bored and want a low-stress second-screen experience, but don’t expect a polished, endgame-ready title. If you hate grinding for scarce resources or want a deep, competitive meta like TFT, skip it and wait for updates. For now, it’s a fun, unfinished prototype that needs more content to justify the grind.

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* Price at time of publication (checked 29.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.