What is SPEED: 8.X?
Forget the hex grids and slow pacing of traditional autobattlers. SPEED: 8.X drops you into a chaotic 3D frenzy where over a thousand animated characters clash in a high-speed automated war. It’s a weird, wild experiment that trades deep strategy for sheer visual spectacle.


Gameplay
You’re not here for the slow, calculated chess match of Teamfight Tactics. SPEED: 8.X throws you into a chaotic 3D brawl where over 1,000 crowd-animated characters clash in real-time. The core loop splits into two distinct vibes. First, there’s the Auto War Mode, which plays out like a high-speed automated war simulation. You set up your girls from another world to raid the Orc village, then watch the spectacle unfold. It’s less about micro-management and more about observing the tide of bodies. Then, you can pivot to Magic War Action Mode. Here, you actually take control of the Orc Elder, slinging spells directly against the invading girls. It’s a cool shift from general to artillery, letting you feel the impact of the magic rather than just watching it happen. The sheer scale of the 3D crowds makes it feel totally different from the board-game style of peers like Dota Underlords. You aren't managing a few elite units; you're managing a frenzy. It’s raw, it’s loud, and it’s definitely not polished. This is an indie experiment from developer petitmonte, so expect rough edges. It’s more of a simulation sandbox than a refined eSport. The lack of deep meta-gaming might drag for some, but the visual spectacle of a thousand units clashing is hard to look away from.
Key Features
- Over 1,000 3D crowd-animated characters
- Magic War Action Mode with Orc Elder control
- Real-time automated war simulation
- High-speed chaotic combat spectacle
- Two distinct gameplay modes
Screenshots
Verdict
It’s worth a download if you’re craving a weird, fast-paced spectacle and don’t mind a rough-around-the-edges indie title. Skip it if you’re looking for a polished, competitive eSport with deep meta-strategy. At $2.99, it’s a cheap thrill for an hour of chaos, but the lack of refinement keeps it from being a must-play for hardcore autobattler fans.
View on Steam →* Price at time of publication (checked 28.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.