What is Dungeon Tactics: Idle, Incremental, Autobattler?
If you've ever wanted an autobattler that doesn't require your full attention, you've found it. Dungeon Tactics is a low-stress blend of idle progression and squad management that lets you build an overpowered team while you work.


Gameplay
You'll spend most of your time managing a squad of adventurers and shoving them into dungeons to fight while you do other things. The core loop is simple: you recruit characters, level them up, and unlock new skills. The real meat of the strategy comes from how you split your team between the frontline and backline. It's not super deep, but it's satisfying when your build finally clicks and you start steamrolling through floors.
Don't expect the high-stress drafting or competitive intensity you get in TFT or Hearthstone Battlegrounds. This is a 'second monitor' game designed to sit in the corner of your screen while you work or browse. It's more of an incremental experience than a pure autobattler, focusing on seeing those numbers go up as your team becomes ridiculously overpowered.
At $4.99, it's a paid title in a genre that's usually free-to-play, which is a bit of a gamble. You're paying for a chill, indie experience by Rubén Arranz, but it's got some rough edges. If you're looking for the hardcore tactical depth of Dota Underlords, you're not going to find it here. It's a light time-sink, not a complex strategy sim.
Key Features
- Frontline and backline team splitting
- Incremental skill and level unlocks
- Second monitor idle gameplay
- Recruit and upgrade adventurers
Screenshots
Verdict
It's a solid 7/10 for anyone who wants a relaxing, low-effort game to run in the background. If you crave deep tactical challenges or competitive rankings, skip this one because the systems are too shallow for you.
View on Steam →* Price at time of publication (checked 28.07.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.