What is Rifts of Cozmos?
Rifts of Cozmos isn't your typical autobattler, and that’s exactly why you should care. It’s a digital drug for anyone who craves the 'just one more run' addiction without the pressure of ranked lobbies. You’re building a warband in an unstable dimension, and the chaos is intentional.


Gameplay
You’re not fighting in a lobby like in TFT or Hearthstone Battlegrounds; you’re surviving an unstable dimension in Rifts of Cozmos. It fuses auto-battling with roguelite deckbuilding, which sounds chaotic but hits different. You draft a leader and then pull together a squad of Orcs, Demons, Verdae, and Hadalisk. The hook is that each faction plays by completely different rules. You aren't just stacking the same synergy over and over; you're trying to make these clashing mechanics actually work together. It feels like a high-stakes gamble every time you hit a rift. You recruit the forbidden, gamble on unstable rifts, and burn your last hearts chasing power. It’s a brutal, rewarding loop that keeps you coming back for one more run.
Key Features
- Fuse auto-battlers with deckbuilding
- Draft Orcs, Demons, Verdae, and Hadalisk
- Gamble on unstable rifts
- Burn hearts to chase power
- Build a warband gauntlet
Screenshots
Verdict
It’s not as polished as a Riot or Blizzard title, but it’s got way more soul. If you want something that feels fresh and doesn't just copy the 'buy 3 copies to upgrade' formula, give this a shot. Skip it if you need a bug-free, polished experience or hate RNG swings, but otherwise, it’s totally worth your time for $7.99.
View on Steam →* Price at time of publication (checked 23.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.