What is Neon Frontline?
Tired of the same old 'one character vs one monster' setup? Neon Frontline throws you into a tactical war room where you manage three different fronts at once in a crumbling cyberpunk world.


Gameplay
You're not just fighting one monster here; you're managing three simultaneous battlefields in the ruins of a fallen cyberpunk civilization. It's basically a tactical squad manager disguised as a deckbuilder. You'll navigate branching routes, picking your squad and deploying units to hold the line. The core loop hinges on a tight balancing act between unit cards and command cards. If you over-index on units, you've got mechs just standing there; go too heavy on commands, and you've got orders with nobody to execute them.
Run variety stays high thanks to the relic system and different squad compositions. It's got a similar vibe to Monster Train since you're managing multiple zones, but it feels more like a war room than a tower. At $2.99, it's an absolute steal, though you'll pay for that price in a steep learning curve. You're likely to tank your first three runs because the energy economy isn't intuitive. It's definitely not perfect—the UI gets cluttered when the action peaks across all three fronts, giving it a rough indie feel. Still, it's a breath of fresh air that ditches the Slay the Spire blueprint for actual spatial positioning. I'd give it a solid 8/10.
Key Features
- Three simultaneous battlefields
- Unit and command card synergy
- Branching routes through cyberpunk ruins
- Relic-based run variety
Screenshots
Verdict
Grab this if you love cyberpunk aesthetics and thinking three steps ahead. If you hate cluttered UIs or steep learning curves that force you to fail early, you might want to skip it.
View on Steam →* Price at time of publication (checked 04.09.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.