What is Hand-me-downs?
Stop looking for perfect decks and start loving the mess. Hand-me-downs is a janky but brilliant indie roguelike where you win by mastering the art of the broken. It’s not polished, but the strategy hits different.


Gameplay
You’re playing Hand-me-downs, a roguelike deckbuilder from Buggy Deduck that flips the script on the genre. Instead of drafting pristine power cards, you’re dealing with 'hand-me-downs'—cards that are worn out, weird, or seemingly useless. The core loop isn't about hunting for one legendary card like in Slay the Spire; it’s about patching together a mess to make it work. You outplay opponents by carefully positioning your cards on the table and corrupting them to bend the rules. It’s a strategy of embracing the broken, turning junk into something cracked through clever synergies. You collect trinkets to gain more control over the table, but the real magic happens when you pivot your strategy mid-run based on the specific junk you stumble across. The run variety is surprisingly decent for such a small game, forcing you to adapt constantly rather than sticking to one build.
Key Features
- Steal opponent's cards
- Card positioning mechanics
- Corrupt cards for advantage
- Embrace the broken deck
Screenshots
Verdict
If you’ve got $8 and a love for janky-but-brilliant deckbuilders, grab it now. Skip it if you need polished graphics or deep meta-progression, and wait for the 2026 release if you want a fully finished product. It’s a 7/10 right now, but the potential is there if the dev follows through on the roadmap.
View on Steam →* Price at time of publication (checked 29.10.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.