What is Dino Time Raiders?
Dino Time Raiders asks you to lead questionably qualified scientists on chaotic time-travel missions to capture dinosaurs. It’s a wild mashup where combat builds your park empire instead of just winning a match. You’ll manage research, upgrades, and disasters in the name of science and the free market.


Gameplay
You’re leading a crew of questionably qualified scientists back to the prehistoric era to bag dinos for profit. It’s not like Teamfight Tactics where you just draft units to win a crown; here, your wins actually build your empire. You go on chaotic time-travel missions to capture beasts, then use them to build out your park. Managing research, upgrades, and disasters feels like a wild mashup of theme park tycoon and autobattler. The loop is super addictive because your 'wins' give your combat way more purpose. But since it’s a solo dev project by Luke Webster, it’s got rough edges. It’s a bit chaotic—sometimes in a funny way, sometimes in a 'why is this happening' way. It’s definitely more of a roguelite-style autobattler than a competitive eSport. If you’re looking for the rigid balance of Dota Underlords, this isn’t it. You’re here for greed, science, and trying not to break the timeline while your budget disappears.
Key Features
- Lead scientists on time-travel missions
- Catch prehistoric beasts for profit
- Build ultimate dino park empire
- Manage research upgrades and disasters
- Chaotic roguelite-style autobattler loop
Video Review
Screenshots
Verdict
It’s a blast if you like weird mashups and don’t mind a few janky bits. If you're bored of the same old drafting loops, give this a spin, but skip it if you want polished competitive balance. The $3.99 price is fair for the content, but wait if you hate rough edges.
View on Steam →* Price at time of publication (checked 10.10.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.