What is Stellar Forge?
Stellar Forge takes the autobattler formula and throws it into a black hole, replacing predictable shop runs with a chaotic physics brawler where you forge your own stars. It’s a weird, wonderful twist that trades grid-based strategy for orbital demolition and divine interference. If you’re bored of the same old synergies, this might just be the science experiment you didn’t know you needed.


Gameplay
Forget everything you know about the standard shop phase in autobattlers. In Stellar Forge, you aren't buying units from a shared pool like in Teamfight Tactics or Hearthstone Battlegrounds. You actually forge your fighter. You start with a cold cloud of gas and a dead clump of dust, and your only job is to feed it. Depending on what you stream in, it ignites into one of 21 different stellar types, ranging from dwarfs to collapsed bodies. It’s a total gamble, and that’s where the hook is. Once your star is lit, you throw it into a ring that basically uses Beyblade rules. You’re trying to knock rival celestial bodies out of orbit. To make it more chaotic, you can equip your star with one of 77 different gods who ride along and mess with the fight. It’s definitely not your standard place-units-on-a-grid experience. It’s more of a physics-based brawler where the build happens during the creation phase rather than the combat phase. That said, it’s still in Early Access, so the UI can be clunky. Since it’s a feed-and-see-what-happens loop, you’ll occasionally get a result that feels like a total waste of time. But for a chill factory vibe mixed with orbital demolition, it’s a blast.
Key Features
- Feed gas clouds to forge 21 stellar types
- Equip 77 different gods to ride your star
- Physics-based Beyblade-style orbital combat
- No traditional shop or unit drafting phases
- Randomized celestial body destruction mechanics
Screenshots
Verdict
It’s worth your time if you want something that feels like a science experiment gone wrong, but wait a few months if you need a polished competitive experience. The $9.99 price tag is steep for an Early Access title with clunky UI and occasional shallow RNG outcomes. Skip it if you crave the structured depth of TFT; stick around if you just want to watch stars crash into each other with gods riding along.
View on Steam →* Price at time of publication (checked 29.10.2026). Prices may vary by region and are subject to change. This is an editorial review, not a commercial offer.