Firaxis Games East's 1999 classic — its history, how the press received it, how it plays today, and what a copy costs.
- Released
- 1999 · PC (DOS / Windows)
- Developer
- Firaxis Games East
- Publisher
- Electronic Arts
- MobyScore
- ★ 7.98
The history
Created by Brian Reynolds and Sid Meier for their company, Firaxis Games (co-founded with Jeff Briggs), Sid Meier's Alpha Centauri arrived in 1999 as a spiritual sequel to the Civilization series. Set in the 22nd century, the narrative follows the crew of the UNS Unity, who flee an overcrowded Earth only to fracture into seven competing ideological factions upon arriving at the planet Chiron in the Alpha Centauri star system.
The title mattered because it shifted the 4X formula from historical evolution to a science-fiction epic. It replaced the primitive-to-modern progression of Civilization with a focused struggle for planetary dominance, blending complex managerial simulation with a deep, character-driven narrative.
How it plays
The core loop revolves around managing bases that produce nutrients for the population, materials for production, and energy for commerce and diplomacy. Players navigate an intertwining research tree divided into four categories: Conquer, Explore, Build, and Discovery. A standout feature is the Social Engineering system, which allows factions to customize their values to earn specific bonuses or penalties based on their ideology.
Exploration is handled via customizable units, where players select a chassis, reactor, weapon, armor, and special abilities, though untested technologies incur a prototype overhead. The planet is not empty; players must contend with alien fungus and hostile creatures like mindworms, which hold their own secrets and influence the world.
How it was received
Alpha Centauri received wide critical acclaim, with Metacritic listing a score of 92/100 and GameRankings reporting 92%. High marks came from IGN (9.5/10), Edge (9/10), and GamePro (5/5), while NGen also awarded it 5/5. Critics praised the game's writing and voice acting, with GamePro comparing the plot to the works of Isaac Asimov and Stanley Kubrick, and the New York Times describing it as a marriage of SimCity and Dune. Despite this, it sold the fewest copies of any game in the Civilization series, though it did reach 281,115 units in the US by September 2000.
In the magazines
The period press.
GamePro gave the game a 5/5, Edge awarded it a 9/10, and NGen provided a 5/5 score.
Screenshots





The box & the art
Cover art, and real copies photographed in the wild.




Legacy
Firaxis Games continued to develop strategy titles following this release. The game remains worth seeking out today for its flawless blend of high-quality writing and strategy elements, elevating the experience from a standard strategy game to a science-fiction epic.
What it's worth
A second-hand market that moves over time — a loose disc is pocket-money, while sealed or complete-with-manual copies drive the top end. For today's exact listings, check the live search.
See current copies on eBay →Copies in the wild
Real listing photos — the range of condition you'll meet.







Photographed examples from past listings — illustrative of condition, not a live inventory.
How to play it in 2026
Easiest today: Steam or GOG (DRM-free) on modern Windows. Either way the core game is intact.
The Steam Planetary Pack includes the original Alpha Centauri game bundled with the Alien Crossfire expansion.
Verdict
It holds up as a sophisticated evolution of the 4X genre. While it shares lineage with Civilization II, its depth in unit customization and the ideological weight of its Social Engineering system provide a level of sophistication that distinguishes it from its predecessors.
Sources: MobyGames, Steam, and period/web coverage. Prices reflect the second-hand market and change over time.