Jane's Combat Simulations: IAF - Israeli Air Force, Revisited

Jane's Combat Simulations: IAF - Israeli Air Force, Revisited

Pixel Multimedia's 1998 classic — its history, how the press received it, how it plays today, and what a copy costs.

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Released
1998 · PC (DOS / Windows)
Developer
Pixel Multimedia
Publisher
Electronic Arts
MobyScore
★ 8.0
Simulation1st-personHistorical eventsFlight / aviationLicensedWar3rd-person (Other)

The history

Jane's Combat Simulations: IAF - Israeli Air Force arrived in 1998, published by Electronic Arts. Developed by Tel Aviv-based Pixel Multimedia, the title distinguished itself by being crafted by actual Israeli Air Force personnel on reserve duty, ensuring a level of authenticity rarely seen in the genre.

The game mattered because it pushed the boundaries of realism for its time, utilizing satellite data to create terrain with true elevation. By leveraging the prestigious Jane's license, it aimed to provide a believable military simulation that prioritized technical accuracy over arcade action.

How it plays

The core loop centers on high-fidelity flight operations across seven different IAF aircraft, including the F-15 2000, F-16D Fighting Falcon, and the Lavi ATF. Players engage in a mix of air-to-air and air-to-ground missions, managing elaborate controls and mechanics. While autopilot can handle refueling and waypoints, the simulation allows for full manual execution of these maneuvers, and players can issue basic commands to their wingmen.

The experience is structured around six campaigns: three historical conflicts (the Six-Day War, Yom Kippur War, and Lebanon War) and three fictional future fronts involving Syria, Iraq, and Lebanon. Beyond the campaigns, players can use a quick mission editor for skirmishes, a 'Scramble' button for random assignments, or explore the detailed in-game encyclopedia covering aircraft and weaponry.

How it was received

Upon release, the game was well-received, earning a GameRanker score of 81%.

The box & the art

Cover art, and real copies photographed in the wild.

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Legacy

Pixel Multimedia's commitment to authenticity helped define the era of licensed flight sims. The game remains worth seeking out today for those who appreciate the intersection of historical military aviation and the rigorous simulation standards of the late 90s.

What it's worth

Loose disc / players' copyfrom ~$20
Complete-in-boxaround $35
Sealed / premium$40+

A second-hand market that moves over time — a loose disc is pocket-money, while sealed or complete-with-manual copies drive the top end. For today's exact listings, check the live search.

See current copies on eBay →

Copies in the wild

Real listing photos — the range of condition you'll meet.

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exampleseen Oct 2026a loose disc — players' copy, no box
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exampleseen Oct 2026a complete-in-box copy
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exampleseen Oct 2026boxed, showing some age
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exampleseen Oct 2026a clean complete example
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exampleseen Oct 2026boxed with inserts
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exampleseen Oct 2026complete, light wear

Photographed examples from past listings — illustrative of condition, not a live inventory.

How to play it in 2026

Easiest today: GOG or the original disc under DOSBox. Either way the core game is intact.

Verdict

For the flight sim enthusiast, IAF holds up as a fascinating time capsule. Its reliance on real-world satellite data and the expertise of actual pilots gives it a grounded feel that persists even as newer simulations have emerged.

While the controls are admittedly elaborate, the depth of the aircraft roster and the historical scope of the campaigns make it a rewarding challenge for anyone looking to experience the specific tactical environment of the Middle East's air wars.

Sources: MobyGames, Steam, and period/web coverage. Prices reflect the second-hand market and change over time.